Functions
add
add(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
color_burn
color_burn(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
color_dodge
color_dodge(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
darken
darken(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
difference
difference(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
divide
divide(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
exclusion
exclusion(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
lighten
lighten(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
linear_burn
linear_burn(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
linear_light
linear_light(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
multiply
multiply(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
normal
normal(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
overlay
overlay(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
screen
screen(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
soft_light
soft_light(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
subtract
subtract(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>
opacity
opacity(bg, fg, percent, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- percent
float
- Between 0 and 1. - name
string
- The name of the new image. - encoding
int<image.ENCODING>
int<collection.IMAGE>