Functions
add
add(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
add_inplace
add_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
color_burn
color_burn(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
color_burn_inplace
color_burn_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
color_dodge
color_dodge(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
color_dodge_inplace
color_dodge_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
darken
darken(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
darken_inplace
darken_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
difference
difference(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
difference_inplace
difference_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
divide
divide(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
divide_inplace
divide_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
exclusion
exclusion(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
exclusion_inplace
exclusion_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
lighten
lighten(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
lighten_inplace
lighten_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
linear_burn
linear_burn(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
linear_burn_inplace
linear_burn_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
linear_light
linear_light(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
linear_light_inplace
linear_light_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
multiply
multiply(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
multiply_inplace
multiply_inplace(bg, fg, )
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
normal
normal(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
normal_inplace
normal_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
overlay
overlay(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
overlay_inplace
overlay_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
screen
screen(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
screen_inplace
screen_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
soft_light
soft_light(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
soft_light_inplace
soft_light_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
subtract
subtract(bg, fg, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
subtract_inplace
subtract_inplace(bg, fg)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
opacity
opacity(bg, fg, percent, name, encoding) -> int<collection.IMAGE>
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- percent
float
- Between 0 and 1. - name
string
- The name of the new image. - encoding
int<image.Encoding>
int<collection.IMAGE>
opacity_inplace
opacity_inplace(bg, fg, percent)
- bg
int<collection.IMAGE>
- fg
int<collection.IMAGE>
- percent
float
- Between 0 and 1.